Here’s an idyllic(田園風光的) scene: a small village where the sun always shines, crops always grow and your friends drop by to sweep your yard to the sound of guitar music. Animals do what they are told, there is no disease, and lending folks a helping hand makes you richer and wiser. Welcome to FarmVille — current population 69m and rising fast.
“It reminds me of my childhood,” says one player, Lia Curran, 37, a chemist from London. “Right now I’m growing wheat and poinsettia, I’ve got a small orchard, and I’m keeping some chickens and some cows. I like having the animals. It’s comfortable.”
Curran’s young animals, however, are nothing more than a collection of computer-controlled cartoons. FarmVille is an online computer game built into the social networking site Facebook and is described by its players as “addictive”. Launched last June by Zynga Game Network, FarmVille now has more players than Twiter’s entire user base — or more than the population of the UK. The players are largely women over the age of 35.
Jenny Glyn, 33, a London housewife, started playing in September. “I had a look at a friend’s farm and was hooked,” she says. “My first motivation was to overtake her, but I did that pretty quickly. Now there’s something satisfying about growing crops.”
FarmVille intellectually unites the worlds of social networking and gaming. Players are given a patch of ground with six fields, “cash”, a few seeds and a plough and have to build up wealth, skills and neighbors to create bigger, better, richer farms.
Inviting your online friends to play means you earn more and get free gifts; you rise rapidly through the first levels but, once hooked, have to work harder and harder with no final level or goal in sight.
“It’s very moreish,” says Curran. She hasn’t yet paid real-world money to advance in the game, but her friends do. One buys extra virtual currency at the exchange rate of $240 (£145) in FarmVille for $40 (£24) in the real world.
“I’d expanded on FarmVille as much as I could, but I just wanted a pond and some bushes and trees around it,” says the woman, who is too embarrassed to be named. “I didn’t tell my husband I’d paid real money because he’d think I’m mad. But then he did keep me waiting in the car outside our house while he harvested his raspberries.”
Brian Dudley, chief executive at Broadway Lodge, an addiction treatment centre, warns that this sort of obsessive(令人著魔的) play can lead to an addiction as severe as gambling.
59. What does Curran do in the passage?
A. She is a player. B. She is a farmer who grows wheat and poinsettia.
C. She is a chemist. D. She is a housewife who raises chickens and cows.
60. By FarmVille, the writer means ______.
A. an addictive farm on which live 69 million farmers
B. a London housewife’s farm
C. an online computer game built into the social networking site
D. a farm on which people grow real crops and play as well
61. In the last but one paragraph, the husband kept the woman waiting outside ______.
A. because he was angry at his wife’s being mad about the farm
B. because he himself was busy with his farm
C. in order to punish his wife for her having paid real money
D. so that his wife would wake up from her addiction to the farm
62. According to the passage, which of the following is NOT true?
A. The population of the UK is less than 69 million.
B. This sort of obsessive play can cause very severe addiction.
C. Once hooked, one has to make greater efforts to reach a higher level.
D. Up till now, nobody has yet paid real-world money to advance in the play.