7.In today's Internet age,online games can be a change from the pressure of school and work.However,they can also cause problems and unhealthy addictions.This is most clearly seen in the example of South Korea.This country has the world's highest percentage of high-speed Internet services.It has also a high number of game players who are addicted to online games.
In 2004,a young man died after playing online games almost nonstop for 86 hours.A 12-year-old boy stole $ 16,000 from his father to continue online games which he could not get away from.Such problems are spreading to other parts of Asia as well.In 2005,it was reported that about 80 percent of China's 13.8 million online game players were under 25.And many of these were said to be addicted.Such numbers point toward a growing problem among Chinese youth.
Dr.Sue-Huei Chen,a psychologist,discovered some signs of at-risk people.Such people often go online to escape from their problems.And they usually have no friendship or good social skills.They feel the need to spend more and more time online,so they may be absent from school or family.And they become upset if anyone tries to limit their online game playing.
21.The passage is mainly aboutB.
A.online games
B.problems caused by online games
C.computer problems in Asia
D.problems caused by young people
22.In the passage,the writer tells us a fact thatD.
A.South Korea has a large number of Internet schools
B.More and more young men are stealing money for online games
C.China's online game players are all under the age of 25
D.Online game addiction is a very common problem in South Korea
23.After reading the passage,we know that in ChinaB.
A.many young people are playing online games for fun
B.many young people are getting addicted to online games
C.only those under 25 like to play online games for long periods
D.80 percent of the Chinese depend on online games to get relaxed
24.According to the passage,Aare more likely to become addicted to online games.
A.people with unsolved problems and few friends
B.people well known in the field of computer games
C.people under great pressure from school and work.
D.people who'd like to take a risk in computer games.
分析 本文主要講述在線游戲在韓國和中國使青少年著迷,對他們的身心健康產(chǎn)生了不好的影響.人們玩游戲來逃避問題,他們也時常沒有友誼或好的社交技能,有的甚至逃學(xué)或逃避家庭.
解答 21--24.BDBA
21.B 主旨大意題.本文主要講述在線游戲在韓國和中國使青少年著迷,對他們的身心健康產(chǎn)生了不好的影響.故選B.
22.D 推理判斷題.根據(jù)第一段和第二段可知,韓國網(wǎng)速高,在線游戲玩家多,且列舉了一個年輕人死于86小時不停地玩游戲及一個12歲的小男孩偷父親的16,000美元玩游戲.故選D.
23.B 細(xì)節(jié)理解題.根據(jù)第二段In 2005,it was reported that about 80 percent of China's 13.8 million online game players were under 25.And many of these were said to be addicted可知,據(jù)報道中國一千三百八十萬在線游戲玩家在25歲以下,許多已入迷.故選B.
24.A 推理判斷題.根據(jù)第三段Such people often go online to escape from their problems.And they usually have no friendship or good social skills可知,人們玩游戲來逃避問題,他們也時常沒有友誼或好的社交技能.故選A.
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