14.One Japanese woman has proved that age really is just a number.
Masako Wakamiya learned how to use a computer at the age of 60 and now,at 81,she has released an app that shows people how to property display traditional dolls for Hinamatsuri.
Wakamiya spent 43years of her life working in a bank in Japan and only started using computers at the age of 60,reports Rocket News 24.
However,she is showing others that not all elderly individuals are afraid of technology.
After her retirement,Wakamiya bought her first computer and joined an online computer club to become more familiar with the technology-but this was after she set up and connected the computer to the web on her own.
After 5 years'learning about computers,Wakamiya began designing her own apps.The app,called Hinadan,asks players to place 12 dolls in their proper positions on a standard display.
If you place the doll in the wrong spot,the app will play a‘Boo'sound,but if it is correct,players should hear‘Pon'and the sounds of a drum.
The game will then be finished once the dolls are arranged in their proper order,which is important to honor the traditional Hinamatsuri,or Girl's Day,which takes place on March 3rd.
Although Wakamiya may break the traditional idea about most elderly individuals,a study does suggest that she is heading down the right path to avoid other health risks.
A team at the Mayo Clinic in Arizona linked many activities with preserving brain power in the elderly-but getting on line seems particularly effective.
The American study found that those who used a computer at least once a week were 42percent less likely than those who didn't to develop mild cognitive impairment which is often a warning sign for dementia (老年癡呆).
28.What does the author intend to tell readers through Wakamiya's story?C
A.The elderly are fond of tradition festivals.
B.The elderly are interested in technology.
C.It benefits the elderly to use computers occasionally.
D.It takes the elderly longer time to design apps.
29.At what age did Wakamiya begin to design her own apps?C
A.43.B.60.C.65.D.81.
30.Why did Wakamiya design the game?A
A.To honor the traditional Girl's Day.
B.To avoid cognitive impairment.
C.To enrich old people's life.
D.To exhibit her dolls on the Internet.
31.By saying"age really is just a number",the author means thatC.
A.the elderly are sensitive to numbers
B.the elderly don't fit in with the Internet
C.the elderly can still do many things
D.the elderly find it unavoidable to get old.
分析 短文主要講了Wakamiya退休后學會使用電腦,以及自行研究了一個軟件的故事,來說明對于老年人來說偶爾使用電腦是有好處的.
解答 28.C,推理判斷題,根據(jù)句子The American study found that those who used a computer at least once a week were 42percent less likely than those who didn't to develop mild cognitive impairment which is often a warning sign for dementia (老年癡呆).可知,作者通過Wakamiya的故事要說明對于老年人來說偶爾使用電腦是有好處的,故答案為C.
29.C,細節(jié)理解題,根據(jù)句子started using computers at the age of 60,她60歲開始學習電腦,以及After 5 years'learning about computers,Wakamiya began designing her own apps,學習了五年后開始設計自己的軟件,因此是在65歲設計自己的軟件,故答案為C.
30.A,細節(jié)理解題,根據(jù)句子which is important to honor the traditional Hinamatsuri,or Girl's Day可知,她設計這個游戲是為了紀念傳統(tǒng)的女生節(jié),故答案為A.
31.C,主旨大意題,短文主要講了Wakamiya退休后學會使用電腦,以及自行研究了一個軟件的故事,說明年齡只是一個數(shù)字而已,老年人也可以做很多事情,故答案為C.
點評 解答任務型閱讀理解題,首先對原文材料迅速瀏覽,掌握全文的主旨大意.因為閱讀理解題一般沒有標題,所以,速讀全文,抓住中心主旨很有必要,在速讀的過程中,應盡可能多地捕獲信息材料.其次,細讀題材,各個擊破.掌握全文的大意之后,細細閱讀每篇材料后的問題,弄清每題要求后,帶著問題,再回到原文中去尋找、捕獲有關信息.最后,要善于抓住每段的主題句,閱讀時,要有較強的針對性.對于捕獲到的信息,要做認真分析,仔細推敲,理解透徹,只有這樣,針對題目要求,才能做到穩(wěn)、準.